Multi Color Vector Diamonds
Multi Color Vector Diamonds
AI - 2 Mb
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Multi Color Vector Diamonds
AI - 2 Mb
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One of the best new features that the Windows Presentation Foundation (WPF) introduced is the ability to use 2D scalable vector graphics instead of bitmaps. But if this is not enough to you it is now also possible to use 3D elements that are placed into GUI just as any other graphic element.
It is really very simple to define 3D planes that shows some content. It is also easy to define some simple 3D elements like boxes and spheres. But when you want to create more complex 3D elements like custom 3D buttons, 3D presentation of some object you are confronted with the problem - how to prepare the 3D objects in a way the WPF will show them. So how to import the object data into WPF's Positions, TrinagleIncices, TexureCoordinates, etc.
The tools and libraries on this site can help you overcome this problem with real ease. All you have to do is to save you 3D data in 3ds file format.
3ds is the most commonly used file format for storing 3D content. This format was used by AutoDesk's 3D Studio program. Because of the great popularity of this program, the file format has become very widely used. Almost all 3D modeling programs support some kind of import from or export to this file format. Also, there are huge web libraries that are providing objects in this file format (see Links for list of online 3D libraries and for free 3D modeling applications).
More details about using Ab3d.Reader3ds can be found in its section.
Based on the Ab3d.Reader3ds the following applications and samples (with full source) are available:
Viewer3ds
Viewer3ds is a free 3ds file viewer and xaml exporter. It is also one of the first applications with animated 3D buttons and other WPF goodies like reflection, transparencies and work area zoom.
Note:
Viewer3ds with its xaml exported is ment to be used for simpler 3ds objects. It does not use the latest 3ds reading engine - to achieve the best results and to have more options when importing 3ds file please use Reader3ds library instead - there is also support for simple animations.
RobotArm sample
RobotArm sample demonstrates the power of Reader3ds v4.1 - how simple is to create a 3D scene that can be fully manipulated from .net code - robot arm joints can be rotated, animation can be performed, lights turned on or off and more - see the sample. All this can be done with ease and without need to know all details about 3D programming in WPF.
The application is available with full source code, with a sample 3ds file and also includes Reader3ds v4.1 library.
Sample Player3ds application
Player3ds is a sample WPF application than shows the power of the new Reader3ds. It can play animated 3ds files. The application is very simple to use - just drag and drop a 3ds file into the app and pres play or drag the slider.
The application is available with full source code and with a sample 3ds file.
All Ab3d tools, libraries and samples
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Introduction to AutoCAD 2004: 2D and 3D Design by Alf Yarwood
Publisher: Newnes (April 6, 2004) | ISBN-10: 0750661763 | PDF | 26 Mb | 816 pages
Taking the reader step-by-step through the features of AutoCAD, Alf Yarwood provides a structured course of work matched to the latest release of this software. Introducing first principles and the creation of 2D technical drawings, the author goes on to demonstrate construction of 3D solid model drawings and rendering of 3D models.
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Game Physics (Interactive 3d Technology Series) by David H. Eberly
Publisher: Morgan Kaufmann; Har/Cdr edition (December 8, 2003) | ISBN-10: 1558607404 | PDF | 85,8 Mb | 816 pages
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format.
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DirectX 9 Graphics: The Definitive Guide to Direct 3D by Alan Thorn
ISBN: 1556222297 | Wordware Publishing | PDF | 2 Mb
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.
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John Kundert-Gibbs, et al - "Mastering Maya 7"
Publisher: Sybex | April 3, 2006 | ISBN: 078214442X | 864 pages | PDF | 87 Mb
This official, Alias-endorsed guide offers comprehensive, in-depth coverage of the Maya interface. You'll find:
- A Quick Start overview followed by in-depth coverage of the Maya interface and all of the tools for modeling, texturing, animation, and special effects.
- Information on of all of Maya's latest features as well as chapters on advanced topics.
- Material on Maya Unlimited topics such as cloth, fur, and fluids.
- A logical organization that that follows the typical Maya workflow.
- Tutorials for modelers and animators from all disciplines.
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Christian Chang, "Modeling, UV Mapping, and Texturing 3D Game Weapons"
Wordware Publishing, Inc. | ISBN 1556228708 | November 25, 2006 | PDF | 376 pages | 22 Mb
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project.
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Maya 8 Character Modeling by Gary Oliverio
Publisher: Wordware Publishing, Inc.; (October 25, 2006) | ISBN-10: 1598220209 | PDF | 13,6 Mb | 224 pages
This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest.
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Don Brutzman, "X3D: Extensible 3D Graphics for Web Authors"
Morgan Kaufmann | ISBN 012088500X | April 13, 2007 | PDF | 384 Pages | 5,7 Mb
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment.
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Steve Roberts, "Character Animation: 2D Skills for Better 3D, Second Edition"
Focal Press | ISBN 0240520548 | April 20, 2007 | PDF | 304 Pages | 11,4 Mb
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
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Awesome 3d Game Development: No Programming Required by Clayton E Crooks II
Publisher: Charles River Media; 1 edition (July 2004) | ISBN: 1584503254 | CHM | 115,48 Mb | 431 pages
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and 'drag-anddrop' game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets.
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Mathematics for Computer Graphics by John Vince
Mathematics for Computer Graphics by John Vince
Publisher: Springer; 2 edition (September 30, 2005) | ISBN-10: 1846280346 | PDF | 3,7 Mb | 288 pages
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications.
Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
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3DCreative Magazine Issue 023
July 2007 - PDF - 170 Mb
Welcome to 3DCreative Issue 23. Last month, we saw the Tuc-Tuc tutorial series draw to a close with the finale in our eight-part series, which can only mean one thing this month... Yep, that’s right, we have another brand spanking new tutorial series lined up just for you, and it starts this very month! Flip to the back of this issue to find the first parts of our all new, Environment Lighting Tutorial series, which does exactly what it says on the tin! We must firstly apologize however, as unfortunately we aren’t able to bring you the Maya part of this series until the next issue, due to unforeseen set-backs for our Maya artist, but please don’t fret as we will have BOTH parts good and ready for you for next month’s issue!
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Introducing 3ds Max 9: 3D for Beginners
Sybex | ISBN: 0470097612 | July 23, 2007 | 527 pages | PDF | 11,6 Mb
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.
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Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa
Publisher: Sybex; (August 1, 2003) | ISBN-10: 0782141293 | PDF | 111 Mb | 352 pages
Lips, brows, frown lines - they're all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on.
He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God's gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion.
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Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa
Publisher: Sybex; 2nd edition (May 7, 2007) | ISBN-10: 0471789208 | PDF | 12 Mb | 368 pages
Lips, brows, frown lines - they're all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on .
He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God's gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion.
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Introducing AutoCAD 2008 by George Omura
Publisher: Sybex (April 30, 2007) | ISBN-10: 0470121505 | PDF | 19 Mb | 400 pages
This practical guide helps users of all skill levels learn the basics of AutoCAD 2008 and AutoCAD LT 2008 easily and efficiently. In this fresh new take on the popular Just Enough AutoCAD, bestselling AutoCAD author and expert George Omura offers clear explanations, a task-based approach, and pages of real-world examples and exercises to make this thorough book more valuable and useful than ever.
Whether you're new to AutoCAD or just looking for a quick refresher, you'll find the fast, focused introduction to AutoCAD you need to get quickly up to speed.
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3DCreative Magazine August 2007
PDF - 145 Mb
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Aidan Chopra, "Google SketchUp For Dummies"
For Dummies | ISBN-10: 0470137444 | July 2, 2007 | 460 pages | PDF | 10,9 Mb
Build your house in 3D, do some remodeling, and share it in Google Earth.
Developed with architects and other design gurus in mind, Google SketchUp is the fast, easy way to build 3D models of anything you want — buildings, furniture, or your own unique creations. Best of all, it's free! You don't have to know anything about 3D to use this handy guide — just download SketchUp, fire it up, and you'll be modeling in no time.
- Create models from photos
- Master the interface and 3D tools
- Animate a walkthrough of your model
- Arrange furniture and decorate your space
- Try out landscape designs
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Macromedia Director 8.5 Shockwave Studio for 3D: Training from the Source by Phil Gross
Publisher: Macromedia Press; Pap/Cdr edition (August 29, 2001) | ISBN-10: 0201741644 | PDF | 1,8 Mb | 784 pages
Macromedia Director is the best-selling multimedia authoring program and the leading tool for creating interactive media for the Web, CD-ROM, DVD-ROM, corporate presentations, and more. Director 8.5 Shockwave Studio, the latest upgrade, now includes Intel Internet 3D Graphics Software, which means that for the first time, developers have an easy way to deliver interactive 3D content over the Web. Macromedia Director 8.5 Shockwave Studio includes Director 8.5, Fireworks 4, Shockwave 8.5 Player, Shockwave MultiUser 3 Server, and more.
Macromedia Director 8.5 Shockwave Studio for 3D covers the new 3D capabilities added to Director with the release of Version 8.5. This book uses the same step-by-step instructional method that has made the Director 8 Authorized book so popular and which gets the tasks done with the least amount of frustration for the reader. Whether you're a seasoned Director user looking to extend your Director movies into the third dimension or a 3D graphic artist using Director to propel your models into Shockwave and onto the Web, this book gives you practical, hands-on training from the source.
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Kelly L. Murdock, "3ds Max 9 Bible"
Wiley | ISBN 0470100893 | January 30, 2007 | PDF | 1248 pages | 107 Mb
A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
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Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics by Andrй Gagalowicz
Publisher: Springer; 1 edition (April 19, 2007) | ISBN-10: 3540714561 | PDF | 17,5 Mb | 620 pages
The 55 revised full papers presented were carefully reviewed and selected from 198 submissions. The papers cover foundational and methodological issues such as model-based imaging and analysis, image-based modeling and 3D reconstruction, data driven animation, image and video-based lighting and rendering, model-based vision approaches, model-based indexing and database retrieval, model-based object tracking in image sequences, model-based image and shape analysis, model-based video compression techniques.
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007.
Application issues addressed are human/computer interfaces, video-games and entertainment industry, media productions from and for films, broadcasts and games, post-production, computer animation, virtual effects, realistic 3D simulation, virtual prototyping, multimedia applications, multimedia database classification, virtual and augmented reality, medical and biomedical applications.
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AutoCAD2008 and AutoCAD LT 2008: No Experience Required by David Frey
Publisher: Sybex (May 7, 2007) | ISBN-10: 0470126531 | CHM | 10 Mb | 720 pages
Presenting you with the perfect step-by-step introduction to the world's leading CAD software, this this perennial bestseller is completely revised and features comprehensive, up-to-date coverage of the latest AutoCAD features, such as dynamic blocks, external references, and 3D design. You'll get concise explanations and practical tutorials that you can follow sequentially or jump in at any chapter by downloading the drawing files from the Sybex Web site. Either way, you'll master AutoCAD features, get a thorough grounding in its essentials, and see quick results.
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3D Attack Magazine - September 2007
PDF - 22 Mb
Getting the Job done Report by Kathie Berry
Interview with Fredi Voss
Depth of Field (DOF) - How To - The Cheap Way by Rui Batista
How to Abstract (Abstract C4D Tutorial) by Brian Harrison
Cinema 4D Question and Answers
Proximal Shader Tutorial (Including Video Tutorial) by Thomas Pasieka
Ocean Shader Tutorial by Thomas Pasieka
Best of CINEMA 4D Gallery and more...
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3D Creative Magazine September 2007 Volume 25
PDF - 191 pages - 197 Mb
A Downloadable PDF Magazine CG creatives around the globe. 3DCreative Magazine will focus on techniques, tutorials, interviews, articles, project overviews and galleries. We will have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off.
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Introduction to AutoCAD 2008: 2D and 3D Design by Alf Yarwood
Newnes (June 25, 2007) | ISBN 0750685123 | PDF | 51 Mb
Taking the reader step-by-step through the features of AutoCAD, Alf Yarwood provides a practical, structured course of work matched to the latest release of this software. After introducing first principles and the creation of 2D technical drawings, he goes on to demonstrate the construction of 3D solid and surface model drawings and rendering in the second part. All the new features of the 2008 software release are taken into account, in particular the new workspace for 2D drafting, faster rendering, new rendering methods, more materials, and improved lighting methods. The 2D chapters are also suitable for those learning how to use AutoCAD LT 2008.
Introduction to AutoCAD 2008 includes:
- Hundreds of full-colour drawings and screen shots illustrating the
stages within the design process
- Worked examples and exercises throughout the text, linking the use
of AutoCAD to real-world engineering practice
- Start of chapter learning outcome summaries and end of chapter
revision notes and exercises to check the readers' understanding Readers
can also visit a free companion website , where they will find
worked solutions and AutoCAD drawing files of stages and results for the
exercises in the book, as well as further exercises and multiple-choice
questions with answers. Suitable for all new users of AutoCAD, this book
is particularly applicable to introductory level undergraduate courses
and vocational courses in engineering and construction. Further
Education students in the UK will find this an ideal textbook to cater
for the relevant CAD units of BTEC National and BTEC Higher National
Engineering schemes from Edexcel, and the City & Guilds 4353 and 2303
qualifications.
* Written by a member of the Autodesk Developer Network
* Hundreds of full-colour drawings and screen shots illustrating the
stages within the design process
* Accompanying website with worked solutions and AutoCAD drawing files
of stages and results for the exercises in the book, as well as further
exercises and multiple-choice questions with answers
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Virtual Vixens: 3D Character Modeling and Scene Placement by Arndt Von Koenigsmarck
Focal Press | 320 pages | 2007 | ISBN: 0240809807 | PDF | 67 Mb
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.
Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.
Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. Youll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters.
Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to lifefrom making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops dont use any previously made objects, youll get to start from scratch with your imagination as the only limit.
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CINEMA 4D 10 Workshop by Arndt von Koenigsmarck (Author)
Publisher: Focal Press; Pap/Cdr edition (January 5, 2007) | ISBN-10: 0240808975 | PDF | 96 Mb | 416 pages
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.
Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
* Light, texture, and shade with CINEMAs material system, BodyPaint 3D, and the integrated shaders
* Build complex mechanical and organic models using NURBS and polygon tools
* Compose 3D content into photos
* Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
* Simplify animation setups using XPresso constrains
* Work with specialized tools such as HAIR, Clothilde or SKY for special effects
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CINEMA 4D 10 Workshop by Arndt von Koenigsmarck (Author)
Publisher: Focal Press; Pap/Cdr edition (January 5, 2007) | ISBN-10: 0240808975 | PDF | 96 Mb | 416 pages
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.
Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
* Light, texture, and shade with CINEMAs material system, BodyPaint 3D, and the integrated shaders
* Build complex mechanical and organic models using NURBS and polygon tools
* Compose 3D content into photos
* Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
* Simplify animation setups using XPresso constrains
* Work with specialized tools such as HAIR, Clothilde or SKY for special effects
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Mastering AutoCAD 2008 and AutoCAD LT 2008 by George Omura
Publisher: Sybex (August 6, 2007) | ISBN-10: 047013738X | PDF | 22 Mb | 1000 pages
There's a reason why Mastering AutoCAD is so popular year after year. Loaded with concise explanations, step-by-step instructions, and hands-on projects, this comprehensive reference and tutorial from award-winning author George Omura has everything you need to become an AutoCAD expert.
If you're new to AutoCAD, the tutorials will help you build your skills right away. If you're an AutoCAD veteran, Omura's in-depth explanations of the latest and most advanced features, including the exciting annotation, notes, and layer properties features, will turn you into an AutoCAD pro. Whatever your experience level and however you use AutoCAD, you'll refer to this indispensable reference again and again.
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The Game Animator's Guide to Maya by Michael McKinley
Publisher: Sybex; (July 5, 2006) | ISBN: 0470038578 | PDF | 6 Mb | 243 pages
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.
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Mastering Maya 8.5 by John Kundert-Gibbs
Sybex | ISBN 0470128453 | April 9, 2007 | 880 Pages | PDF | 21 Mb
Take your Maya skills to new levels with the sophisticated coverage you'll find in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, our Maya experts provide the very latest professional-level instruction on Maya Complete and Maya Unlimited.
Early chapters offer a practical overview of Maya's interface. A "Quick Start" exercise lets novices create an animation the first day and covers the basics of node structure, keyframes, and basic lighting. Advanced users will broaden their skills with pertinent coverage for nCloth, mental ray integration, volume Fur rendering, advanced texturing tools, and enhanced MEL scripting. Practical tutorials reinforce learning with hands-on practice.
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AutoCAD 2008 3D Modeling Workbook For Dummies by Lee Ambrosius
For Dummies | ISBN 0470097639 | August 13, 2007 | 366 Pages | PDF | 7 Mb
* AutoCAD 2007 features a new 3D rendering engine that greatly enhances the program's 3D functionality-and makes this industry-standard drafting program even more difficult to master, even for veteran users
* This focused For Dummies workbook gives people the practice they need to get up to speed on the new 3D features, with dozens of problems and step-by-step solutions for modeling, shadowing, and lighting
* Topics covered by the problems include 2D geometric construction, 3D solid modeling, 3D surface modeling, rendering and imaging, dimensioning and drafting, and model interchange
* Used by architects, engineers, and draftspeople, AutoCAD is the #1 computer-aided design (CAD) software in the world, with an installed base of 6.7 million users
* The accompanying DVD provides videos that illustrate select problems and solutions presented in the workbook
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3D Math Primer for Graphics and Game Development by Fletcher Dunn
Publisher: Wordware Publishing, Inc. (June 25, 2002) | ISBN-10: 1556229119 | PDF | 11,7 Mb | 476 pages
Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
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Beginning 3D Game Programming by Tom Miller
Publisher: Sams; Pap/Cdr edition (December 3, 2004) | ISBN-10: 0672326612 | CHM | 3,8 Mb | 432 pages
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few game development books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.
It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.
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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by Andre LaMothe
Publisher: Sams; Pap/Cdr edition (June 2, 2003) | ISBN-10: 0672318350 | PDF | 48 Mb | 1728 pages
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.
Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
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Focus On 2D in Direct3D by Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade; 1 edition (March 2, 2002) | ISBN-10: 1931841101 | PDF | 1,6 Mb | 250 pages
Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more!
In this book you'll acquire the skills you'll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
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Maya 8: The Complete Reference by Tom Meade
Publisher: McGraw-Hill/TAB Electronics; 1 edition (May 24, 2007) | ISBN-10: 0071485961 | PDF | 20 Mb | 691 pages
Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.
Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.
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Understanding 3D Animation Using Maya
ISBN: 038700176X | December 2, 2004 | 416 pages | PDF | 17 Mb
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
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3DCreative Magazine - October 2007
PDF - 157 Mb
3DCreative Magazine will focus on techniques, tutorials, interviews, articles, project overviews and galleries for 3d scene.
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View-Dependent Character Animation by Parag Chaudhuri
Springer | ISBN: 1846285917 | May 15, 2007 | 134 pages | PDF | 9 Mb
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character"s movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.
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3D Attack Magazine - October 2007
19 Mb - 49 Pages - PDF
• Interview with Jan Schoenwiesner by Tavy Pasieka
• Vray - First Impressions by Thomas Pasieka
• Portrait of A Silent Man "Making Of" by Patrick Eischen
• V-ray Tutorial by Thomas Pasieka
• Volumetric Rendering by Rui Batista
• Single Shader Tutorial by Bram van Gerwen
• CINEMA 4D Q&A
• Freelancers for Hire
• Pamela Kleibrink Thompson - Resumes, Portfolios and Demo Reels
• Best of C4D Gallery
• Goodies and more.
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Beginning AutoCAD 2006
1 edition | ISBN:0750669578 | 376 pages | March 14, 2006 | PDF | 12 Mb
Beginning AutoCAD 2006 is a course based on learning and practising the essentials of 2D drawing using AutoCAD. Bob McFarlanes hands-on approach is uniquely suited to independent learning and use on courses. The focus on 2D drawing in one book ensures the reader gets a thorough grounding in the subject, with a greater depth of coverage than tends to be available from general introductions to AutoCAD. As a result, this book provides a true, step-by-step, detailed exploration of the AutoCAD functions required at each stage of producing a 2D drawing an approach often not found in the many software reference guides available.
The emphasis on learning through doing makes this book ideal for anyone involved in engineering, construction or architecture where the focus is on productivity and practical skills. The author has also matched the coverage to the requirements of City and Guilds, Edexcel (BTEC) and SQA syllabuses.
New features in AutoCAD 2006 are covered in this book including: DYN (dynamic input showing coordinate position and lengths an important new feature of the latest AutoCAD software), as well as new commands in the Modify and Dimension tool set. The result is a useful refresher course for anyone using AutoCAD at this level, and those upgrading to the new software release. The course is also designed to be fully relevant to anyone using other recent releases, including AutoCAD 2005.
* A complete course on 2D design with AutoCAD in one book - ideal for independent learning
* Exercises aid student learning and self assessment
* Focus on 2D drawing provides in-depth coverage to this key introductory-level use of AutoCAD
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LightWave v9 Essential by Steve Warner
ISBN 1598220241, 992 pages, August 25, 2007 - 54 Mb
Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2!
Key features of this book:
- Learn to model, light, surface animate, and render within the first seven chapters!
- Master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations.
- Learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines.
- Uncover the secrets of distortion-free UV mapping and high-quality texturing.
- Learn to seamlessly composite 3D objects with real-world images.
- Create professional-quality character animation using FK, IK, and IK Booster.
- Enhance your animations with expressions, particle effects, and dynamics.
- Set up a render farm to rip through complex rendering tasks.
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LightWave v9 Texturing by Angel Nives
ISBN 1598220292, 650 pages, May 25, 2007 - 43 Mb
LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D.
Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system.
With this book:
- Go beyond texturing theory to find out what makes a great realistic texture.
- Learn how to build textures using both LightWave’s classic layer system and the new Node Editor.
- Discover how to unwrap and edit UV maps.
- Find out how to create a variety of surfaces through a series of tutorials.
- Enhance your surfaces with gradients, image maps, and procedural textures.
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LightWave v9 Lighting by Nicholas Boughen
ISBN-10: 159822039X | June 25, 2007 | 550 pages | PDF | 38 Mb
LightWave v9 Lighting is the only book on the market from a professional artist explaining the theory and application of lighting with LightWave 3D. The book has the following key features: Describes step-by-step everything you need to know about the qualities of light; Clearly explains modern lighting concepts; Steps through LightWave's impressive toolset, describing the qualities and uses of each tool and feature; Addresses lighting design issues, dealing with everything from the motivation of a light source to the emotional impact of color on the scene; Companion CD is packed with images and plugins, and includes a demo version of LightWave 3D version 9; Includes a 16 page color insert of lighting examples.
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Better Game Characters by Design: A Psychological Approach
ISBN: 1558609210 | 364 pages | June 5, 2006 | PDF | 6 Mb
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences.
This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
* Includes extensive illustrations, game examples, interviews with game designers, and clips from popular games on the DVD to illustrate concepts and best practices
* Uses a non-technical approach appropriate for artists and designers as well as developers
* Introduces and explains key concepts from psychology and social science, including cultural and gender specific roles and perceptions, and includes design exercises to explore ideas further
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DAZ3D: .357 Magnum Revolver - Now FREE from DAZ3D!
(through 1/28/2008) - 7,5 Mb
Do you feel lucky? This .357 Magnum Revolver is so life like, it may even satisfy your urge to own the real thing.
Instruction "How to Free download" see under cut.
Features
* .357 Magnum Revolver With Scope (OBJ)
* .357 Magnum Revolver Without Scope (OBJ)
o A3 Left Hand Prop (PP2)
o A3 Right Hand Prop (PP2)
o M3 Left Hand Prop (PP2)
o M3 Right Hand Prop (PP2)
o V4 Left Hand Prop (PP2)
o V4 Right Hand Prop (PP2)
* Optional 'No Scope' Geometry Switch on each prop
* Raytracing MAT (PZ2)
* Specular MAT (PZ2)
* DAZ Studio Optimized MAT (DS)
* Three Hand Poses (HD2)
o Aiko 3
o Mike 3
o Victoria 4
* .357 Texture (2048x2048)
* .357 Scope Texture (2048x2048)
* .357 Shells Texture (2000x2000)
* .357 Bump Map (2048x2048)
* Reflection Map (640x426)
1st download variant (from share-services):
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