Modeling, UV Mapping, and Texturing 3D Game Weapons
Christian Chang, "Modeling, UV Mapping, and Texturing 3D Game Weapons"
Wordware Publishing, Inc. | ISBN 1556228708 | November 25, 2006 | PDF | 376 pages | 22 Mb
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project.
Download from Depositfiles
OR
Download from Rapidshare
0 comments:
Post a Comment