Jan 27, 2008

Modeling, UV Mapping, and Texturing 3D Game Weapons


 


Christian Chang, "Modeling, UV Mapping, and Texturing 3D Game Weapons"
Wordware Publishing, Inc. | ISBN 1556228708 | November 25, 2006 | PDF | 376 pages | 22 Mb
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project.


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